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In no particular order... |
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Jesse Laeuchli's Web Site |


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An article on generating fractal planets on the GPU, appeared in Graphics Programming Methods |
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3D Planets |
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Articles on shaders for rendering and animating a 3D sun, galaxy textures, and more fractal planets, appeared ShaderX2. |
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Turbulent Sun, 3D Planets on the GPU, Galaxy Textures on the GPU |
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An article on rendering volumetric clouds in real time, appeared in ShaderX3. |
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Volumetric Clouds on the GPU |
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A method for calculating n-Body simulations on the GPU for use in Astrophysics. Appeared in ShaderX6. |
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n-Body Simulations |
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An chapter on cloud rendering in OpenGL. |
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Cloud Rendering |
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A “gem” on generating fBm fractals. |
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Programming Fractals |
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Publication List |